=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: tests: Add bug_if() for Nvidia tessellation shader bugs.
Alexandre Julliard
julliard at winehq.org
Thu Jun 13 15:40:02 CDT 2019
Module: vkd3d
Branch: master
Commit: 18442763f1683ac7c47f17588b0632c3b34ac1f2
URL: https://source.winehq.org/git/vkd3d.git/?a=commit;h=18442763f1683ac7c47f17588b0632c3b34ac1f2
Author: Józef Kucia <jkucia at codeweavers.com>
Date: Thu Jun 13 13:47:33 2019 +0200
tests: Add bug_if() for Nvidia tessellation shader bugs.
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
tests/d3d12.c | 1 +
1 file changed, 1 insertion(+)
diff --git a/tests/d3d12.c b/tests/d3d12.c
index a57a045..81fb26a 100644
--- a/tests/d3d12.c
+++ b/tests/d3d12.c
@@ -27042,6 +27042,7 @@ static void test_line_tessellation(void)
data->x, data->y, data->z, data->w, expected->x, expected->y, expected->z, expected->w, i);
++data;
expected = &expected_data[3 * i + 1];
+ bug_if(is_nvidia_device(context.device))
ok(compare_vec4(data, expected, 1),
"Got color {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e} at %u.\n",
data->x, data->y, data->z, data->w, expected->x, expected->y, expected->z, expected->w, i);
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