=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: d3d11: Add D3D11_FORMAT_SUPPORT_TEXTURE1D to d3d11_device_CheckFormatSupport().

Alexandre Julliard julliard at winehq.org
Mon Mar 4 15:08:24 CST 2019


Module: wine
Branch: master
Commit: 03faca6b1f1f75ac572f09528bc5dd593c8dc8f5
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=03faca6b1f1f75ac572f09528bc5dd593c8dc8f5

Author: Józef Kucia <jkucia at codeweavers.com>
Date:   Fri Mar  1 13:31:24 2019 +0100

d3d11: Add D3D11_FORMAT_SUPPORT_TEXTURE1D to d3d11_device_CheckFormatSupport().

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/d3d11/device.c | 1 +
 1 file changed, 1 insertion(+)

diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index 7ad3d9b..877775f 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -3302,6 +3302,7 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CheckFormatSupport(ID3D11Device2 *
     }
     flag_mapping[] =
     {
+        {WINED3D_RTYPE_TEXTURE_1D, WINED3D_BIND_SHADER_RESOURCE, D3D11_FORMAT_SUPPORT_TEXTURE1D},
         {WINED3D_RTYPE_TEXTURE_2D, WINED3D_BIND_SHADER_RESOURCE, D3D11_FORMAT_SUPPORT_TEXTURE2D},
         {WINED3D_RTYPE_TEXTURE_3D, WINED3D_BIND_SHADER_RESOURCE, D3D11_FORMAT_SUPPORT_TEXTURE3D},
         {WINED3D_RTYPE_NONE,       WINED3D_BIND_RENDER_TARGET,   D3D11_FORMAT_SUPPORT_RENDER_TARGET},




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