Alex Henrie : wined3d: Avoid dead assignment (scan-build).

Alexandre Julliard julliard at winehq.org
Fri Sep 20 15:54:42 CDT 2019


Module: wine
Branch: master
Commit: 6c40c2dab2fcf587d89665369ff64786b07cfdb2
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=6c40c2dab2fcf587d89665369ff64786b07cfdb2

Author: Alex Henrie <alexhenrie24 at gmail.com>
Date:   Sun Sep 15 23:40:42 2019 -0600

wined3d: Avoid dead assignment (scan-build).

Signed-off-by: Alex Henrie <alexhenrie24 at gmail.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/glsl_shader.c | 1 -
 dlls/wined3d/surface.c     | 1 -
 2 files changed, 2 deletions(-)

diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 76c3f9fc99..0e0977e1d4 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -10021,7 +10021,6 @@ static HRESULT shader_glsl_compile_compute_shader(struct shader_glsl_priv *priv,
         return E_OUTOFMEMORY;
     }
     shader_data = shader->backend_data;
-    gl_shaders = shader_data->gl_shaders.cs;
 
     if (!(shader_data->gl_shaders.cs = heap_alloc(sizeof(*gl_shaders))))
     {
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index d254e904f8..4a3ecf9863 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -1285,7 +1285,6 @@ static void ffp_blitter_clear(struct wined3d_blitter *blitter, struct wined3d_de
 
             if (previous && (previous->width != view->width || previous->height != view->height))
                 have_identical_size = FALSE;
-            previous = view;
         }
 
         if (have_identical_size)




More information about the wine-cvs mailing list