Zebediah Figura : wined3d: Fix the spelling of a comment.

Alexandre Julliard julliard at winehq.org
Thu Feb 6 15:44:17 CST 2020


Module: wine
Branch: master
Commit: 5ec0b75993071197a325b8bc5ac5e94e558c64c5
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=5ec0b75993071197a325b8bc5ac5e94e558c64c5

Author: Zebediah Figura <z.figura12 at gmail.com>
Date:   Fri Jan 31 10:16:46 2020 -0600

wined3d: Fix the spelling of a comment.

Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
Signed-off-by: Liam Middlebrook <lmiddlebrook at nvidia.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/surface.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 5ccdb506e4..ebf2e3afdf 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -1031,7 +1031,7 @@ static DWORD raw_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_blit
     DWORD location;
 
     /* If we would need to copy from a renderbuffer or drawable, we'd probably
-     * be better of using the FBO blitter directly, since we'd need to use it
+     * be better off using the FBO blitter directly, since we'd need to use it
      * to copy the resource contents to the texture anyway. */
     if (op != WINED3D_BLIT_OP_RAW_BLIT
             || (src_texture->resource.format->id == dst_texture->resource.format->id




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