Henri Verbeet : wined3d: Copy the correct "binding_base" size in shader_spirv_select().
Alexandre Julliard
julliard at winehq.org
Wed Oct 7 16:04:11 CDT 2020
Module: wine
Branch: master
Commit: 6a6bbf182821593dd28095a8b667914ceaa7faac
URL: https://source.winehq.org/git/wine.git/?a=commit;h=6a6bbf182821593dd28095a8b667914ceaa7faac
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Wed Oct 7 16:45:07 2020 +0330
wined3d: Copy the correct "binding_base" size in shader_spirv_select().
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/shader_spirv.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/shader_spirv.c b/dlls/wined3d/shader_spirv.c
index a4368a944a..974fdab14e 100644
--- a/dlls/wined3d/shader_spirv.c
+++ b/dlls/wined3d/shader_spirv.c
@@ -820,7 +820,7 @@ static void shader_spirv_select(void *shader_priv, struct wined3d_context *conte
priv->fragment_pipe->fp_enable(context, !use_ps(state));
bindings = &priv->bindings;
- memcpy(binding_base, bindings->binding_base, sizeof(bindings));
+ memcpy(binding_base, bindings->binding_base, sizeof(bindings->binding_base));
if (!shader_spirv_resource_bindings_init(bindings, &context_vk->graphics.bindings,
state, ~(1u << WINED3D_SHADER_TYPE_COMPUTE)))
{
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