Nikolay Sivov : d3dx9: Forward D3DXDisassembleShader() to d3dcompiler.
Alexandre Julliard
julliard at winehq.org
Fri Aug 27 15:03:33 CDT 2021
Module: wine
Branch: master
Commit: 4ad4e4a133e92f923f9eb3da5547c56601c81cd2
URL: https://source.winehq.org/git/wine.git/?a=commit;h=4ad4e4a133e92f923f9eb3da5547c56601c81cd2
Author: Nikolay Sivov <nsivov at codeweavers.com>
Date: Thu Aug 26 11:41:17 2021 +0300
d3dx9: Forward D3DXDisassembleShader() to d3dcompiler.
Signed-off-by: Nikolay Sivov <nsivov at codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/d3dx9_36/shader.c | 9 ++++++---
1 file changed, 6 insertions(+), 3 deletions(-)
diff --git a/dlls/d3dx9_36/shader.c b/dlls/d3dx9_36/shader.c
index 7033972af36..fe0f99180ac 100644
--- a/dlls/d3dx9_36/shader.c
+++ b/dlls/d3dx9_36/shader.c
@@ -2336,10 +2336,13 @@ HRESULT WINAPI D3DXGetShaderSamplers(const DWORD *byte_code, const char **sample
return D3D_OK;
}
-HRESULT WINAPI D3DXDisassembleShader(const DWORD *shader, BOOL colorcode, const char *comments, ID3DXBuffer **disassembly)
+HRESULT WINAPI D3DXDisassembleShader(const DWORD *shader, BOOL colorcode, const char *comments,
+ ID3DXBuffer **buffer)
{
- FIXME("%p %d %s %p: stub\n", shader, colorcode, debugstr_a(comments), disassembly);
- return E_OUTOFMEMORY;
+ TRACE("shader %p, colorcode %d, comments %s, buffer %p.\n", shader, colorcode, debugstr_a(comments), buffer);
+
+ return D3DDisassemble(shader, D3DXGetShaderSize(shader), colorcode ? D3D_DISASM_ENABLE_COLOR_CODE : 0,
+ comments, (ID3DBlob **)buffer);
}
struct d3dx9_texture_shader
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