Rémi Bernon : d3d11: Capture and restore vertex shader state.

Alexandre Julliard julliard at winehq.org
Tue Jan 26 15:54:06 CST 2021


Module: wine
Branch: master
Commit: 2213e5a489618dd4d8b8582115187b852f4e38e5
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=2213e5a489618dd4d8b8582115187b852f4e38e5

Author: Rémi Bernon <rbernon at codeweavers.com>
Date:   Tue Jan 26 12:14:27 2021 +0100

d3d11: Capture and restore vertex shader state.

Signed-off-by: Rémi Bernon <rbernon at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/d3d11/d3d11_private.h |   7 +++
 dlls/d3d11/device.c        |  47 +++++++++++++++++++
 dlls/d3d11/tests/d3d11.c   | 114 +++++++++++++++++++++++++++++++++++++--------
 3 files changed, 149 insertions(+), 19 deletions(-)

Diff:   https://source.winehq.org/git/wine.git/?a=commitdiff;h=2213e5a489618dd4d8b8582115187b852f4e38e5



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