Jan Sikorski : wined3d: Don't pass a 3D texture view's depth range as layer range to Vulkan.
Alexandre Julliard
julliard at winehq.org
Mon Jun 14 16:00:36 CDT 2021
Module: wine
Branch: master
Commit: 25271032dfb3f126a8b0dff2adb9b96a7d09241d
URL: https://source.winehq.org/git/wine.git/?a=commit;h=25271032dfb3f126a8b0dff2adb9b96a7d09241d
Author: Jan Sikorski <jsikorski at codeweavers.com>
Date: Mon Jun 14 15:10:22 2021 +0200
wined3d: Don't pass a 3D texture view's depth range as layer range to Vulkan.
Layer index and count fields in struct wined3d_view_desc double as the depth range of a 3D texture view.
Signed-off-by: Jan Sikorski <jsikorski at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/view.c | 15 +++++++++++++--
1 file changed, 13 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/view.c b/dlls/wined3d/view.c
index 91d26c05fae..7900df3c246 100644
--- a/dlls/wined3d/view.c
+++ b/dlls/wined3d/view.c
@@ -773,8 +773,19 @@ static VkImageView wined3d_view_vk_create_vk_image_view(struct wined3d_context_v
}
create_info.subresourceRange.baseMipLevel = desc->u.texture.level_idx;
create_info.subresourceRange.levelCount = desc->u.texture.level_count;
- create_info.subresourceRange.baseArrayLayer = desc->u.texture.layer_idx;
- create_info.subresourceRange.layerCount = desc->u.texture.layer_count;
+ if (create_info.viewType == VK_IMAGE_VIEW_TYPE_3D)
+ {
+ if (desc->u.texture.layer_idx || (desc->u.texture.layer_count != texture_vk->t.resource.depth
+ && desc->u.texture.layer_count != ~0u))
+ WARN("Partial 3D texture views are not supported.\n");
+ create_info.subresourceRange.baseArrayLayer = 0;
+ create_info.subresourceRange.layerCount = 1;
+ }
+ else
+ {
+ create_info.subresourceRange.baseArrayLayer = desc->u.texture.layer_idx;
+ create_info.subresourceRange.layerCount = desc->u.texture.layer_count;
+ }
if ((vr = VK_CALL(vkCreateImageView(device_vk->vk_device, &create_info, NULL, &vk_image_view))) < 0)
{
ERR("Failed to create Vulkan image view, vr %s.\n", wined3d_debug_vkresult(vr));
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