Conor McCarthy : vkd3d: Change to void the return type for ID3D12GraphicsCommandList::ClearState().
Alexandre Julliard
julliard at winehq.org
Wed Sep 8 15:11:21 CDT 2021
Module: vkd3d
Branch: master
Commit: 2ed344a5f08c416bebd1f6011fe501c833b21e44
URL: https://source.winehq.org/git/vkd3d.git/?a=commit;h=2ed344a5f08c416bebd1f6011fe501c833b21e44
Author: Conor McCarthy <cmccarthy at codeweavers.com>
Date: Sat Sep 4 00:58:55 2021 +1000
vkd3d: Change to void the return type for ID3D12GraphicsCommandList::ClearState().
ClearState() does not return a value.
Signed-off-by: Conor McCarthy <cmccarthy at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
include/vkd3d_d3d12.idl | 2 +-
libs/vkd3d/command.c | 4 +---
2 files changed, 2 insertions(+), 4 deletions(-)
diff --git a/include/vkd3d_d3d12.idl b/include/vkd3d_d3d12.idl
index 11e597d..2d9aa1b 100644
--- a/include/vkd3d_d3d12.idl
+++ b/include/vkd3d_d3d12.idl
@@ -2052,7 +2052,7 @@ interface ID3D12GraphicsCommandList : ID3D12CommandList
HRESULT Reset(ID3D12CommandAllocator *allocator, ID3D12PipelineState *initial_state);
- HRESULT ClearState(ID3D12PipelineState *pipeline_state);
+ void ClearState(ID3D12PipelineState *pipeline_state);
void DrawInstanced(UINT vertex_count_per_instance, UINT instance_count,
UINT start_vertex_location, UINT start_instance_location);
diff --git a/libs/vkd3d/command.c b/libs/vkd3d/command.c
index 964f5cd..46c0c3a 100644
--- a/libs/vkd3d/command.c
+++ b/libs/vkd3d/command.c
@@ -2398,12 +2398,10 @@ static HRESULT STDMETHODCALLTYPE d3d12_command_list_Reset(ID3D12GraphicsCommandL
return hr;
}
-static HRESULT STDMETHODCALLTYPE d3d12_command_list_ClearState(ID3D12GraphicsCommandList2 *iface,
+static void STDMETHODCALLTYPE d3d12_command_list_ClearState(ID3D12GraphicsCommandList2 *iface,
ID3D12PipelineState *pipeline_state)
{
FIXME("iface %p, pipline_state %p stub!\n", iface, pipeline_state);
-
- return E_NOTIMPL;
}
static bool d3d12_command_list_has_depth_stencil_view(struct d3d12_command_list *list)
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