Nikolay Sivov : d3d10/effect: Handle D3D10_SVT_UINT when reading float constants.
Alexandre Julliard
julliard at winehq.org
Mon Sep 27 15:21:44 CDT 2021
Module: wine
Branch: master
Commit: f96499af6a63d6493a060de8c41753437ede845c
URL: https://source.winehq.org/git/wine.git/?a=commit;h=f96499af6a63d6493a060de8c41753437ede845c
Author: Nikolay Sivov <nsivov at codeweavers.com>
Date: Fri Sep 24 08:10:14 2021 +0300
d3d10/effect: Handle D3D10_SVT_UINT when reading float constants.
Signed-off-by: Nikolay Sivov <nsivov at codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/d3d10/effect.c | 4 ++++
1 file changed, 4 insertions(+)
diff --git a/dlls/d3d10/effect.c b/dlls/d3d10/effect.c
index 8aed914c909..668efcda666 100644
--- a/dlls/d3d10/effect.c
+++ b/dlls/d3d10/effect.c
@@ -1503,6 +1503,10 @@ static BOOL read_float_value(DWORD value, D3D_SHADER_VARIABLE_TYPE in_type, floa
out_data[idx] = (INT)value;
return TRUE;
+ case D3D10_SVT_UINT:
+ out_data[idx] = value;
+ return TRUE;
+
default:
FIXME("Unhandled in_type %#x.\n", in_type);
return FALSE;
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