sound3d stub implementations, part I

Andreas Mohr andi at rhlx01.fht-esslingen.de
Tue Dec 10 16:45:15 CST 2002


On Tue, Dec 10, 2002 at 09:14:27PM +0100, Rok Mandeljc wrote:
> I've managed to run ultima ix with openglide, but sound doesn't really work (3D sound is silent). So I've decided to try to implement stubs in sound3d.c in dsound. This is first part of it. It's my first real work, so someone please check it if it's ok (it seems logical to me, but it could be wrong).
Actually it seems quite illogical to me...

Hint, hint: you forgot the patch ;-))

Andreas Mohr



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