[D3D8 PATCH] d3d8 shaders update - VS2

Raphaël Junqueira fenix at club-internet.fr
Wed Dec 18 01:34:49 CST 2002


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On Wednesday 18 December 2002 02:08, Tony Lambregts wrote:
> Raphaël Junqueira wrote:
>
> [snip]
>
> >     object->declLength = i + 1;
> >-    object->function = pFunction;
> >     if (NULL != pFunction) {
> >       for (i = 0; 0xFFFFFFFF != pFunction[i]; ++i) ;
> >       object->functionLength = i + 1;
> >     } else {
> >-      object->functionLength = 1; /* no Function defined use fixed
> > function vertex processing */ +      object->functionLength = 1; // no
> > Function defined use fixed function vertex processing
>
> <nitpick> C++ style comments are strongly discouraged </nitpick>

Hi,

yes, i know but this comment is INTO a block comment ;)
and C comments will break the block comment

regards, Raphael
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