[D3D8 PATCH] d3d8 shaders update - VS2

Jeff Smith whydoubt at hotmail.com
Wed Dec 18 14:13:08 CST 2002


The best way I know to create block comments *without* tampering with
interior comments is like this:

/* note about reason for commenting block */
#if 0
code
code /* comments */
code
#endif


>From: Fabian Cenedese <Cenedese at indel.ch>
>
>> > >-      object->functionLength = 1; /* no Function defined use fixed
>> > > function vertex processing */ +      object->functionLength = 1; // 
>>no
>> > > Function defined use fixed function vertex processing
>> >
>> > <nitpick> C++ style comments are strongly discouraged </nitpick>
>>
>>yes, i know but this comment is INTO a block comment ;)
>>and C comments will break the block comment
>
>What I usually do in such a case is change the existing tags like that:
>
>code /* comment */
>
>becomes (note the spaces in the tags).
>
>/* block comment
>code / * comment * /
>*/
>
>Like that you still see where the comment was but it doesn't end the block
>anymore. Of course if the block comment gets removed you have to change
>the tags back.
>
>bye  Fabi

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