ADPCM and Wine
Patrik Stridvall
ps at leissner.se
Fri Jan 11 07:48:42 CST 2002
> Is anybody working on support for playing ADPCM wave files
> under Wine?
Not that I know of.
> If not, I'd like to take a crack at it.
By all means.
> I have an app that I use (Delorme's AAA MapNGo 4.0) that uses
> ADPCM wave
> files to contain spoken information on attractions. I know
> that Wine can
> access my sound system to play normal PCM wave files, as MN4 also has
> speech synthesis that does work. However, any attempt to play a ADPCM
> file results in the program pausing for a length of time, then
> continuing. I infer that this is because the lower levels of
> Wine don't
> know how to handle ADPCM.
That most likely correct.
> ADPCM isn't rocket science - several programs, including sox,
> understand
> the protocol.
OK.
> So, is anybody working on this (outside of TG and Lindows)? Any
> (non-null) pointers to useful information on how Wine has put
> together
> the sound subsystem? I'm not a Windows programmer, I'm an embedded
> systems and DSP person, but if I can find a block of code to
> hook into I
> can make this happen.
I suggest you talk to Eric Pouech <eric.pouech at wanadoo.fr>.
He was active on the patch list yesterday so I suppose he
will see this and reply.
In the mean time I can tell you that the PCM support is in
wine/dlls/mcacm and ADPCM support should be there as well.
There is a file pcmconverter.c that implements PCM support
so I suppose that there should be a adpcmconverter.c file
to plug in the ADPCM support. There will probably need
to be a few changes in other files as well.
Anyway Eric understands this better than I do.
Let's wait and see what he has to say.
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