ADPCM and Wine

Patrik Stridvall ps at leissner.se
Fri Jan 11 07:51:50 CST 2002


> On Fri, Jan 11, 2002 at 07:16:30AM -0600, David D. Hagood wrote:
> > I have an app that I use (Delorme's AAA MapNGo 4.0) that 
> uses ADPCM wave 
> > files to contain spoken information on attractions. I know 
> that Wine can 
> > access my sound system to play normal PCM wave files, as 
> MN4 also has 
> > speech synthesis that does work. However, any attempt to 
> play a ADPCM 
> > file results in the program pausing for a length of time, then 
> > continuing. I infer that this is because the lower levels 
> of Wine don't 
> > know how to handle ADPCM.
[snip]
> Try --debugmsg 
> +driver,+mmsys,+mci,+mmio,+mmtime,+mciwave,+msacm,+wave,+midi,+
> mmaux,+relay (they're all inside dlls/winmm/*).
> 
> That should help a lot in finding what's missing.

Well, the ADPCM codec is not implemented in MSACM32 
so it really can't work, can it?

Anyway seeing the debug output can't hurt either.







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