Direct3D v8 - Try2

Alexandre Julliard julliard at winehq.com
Wed Sep 18 18:05:50 CDT 2002


"Ann and Jason Edmeades" <us at the-edmeades.demon.co.uk> writes:

> I have made the above change and got it working (eventually!), and tidied up
> a few other typos, functions etc.
> 
> What is your feeling about using this as a starting point in the wine tree -
> There are a number of places in the code which need work, but it would
> enable others to start adding to it. Alternatively if there are any areas
> you want fixed before it can go in, let me know and I'll see what I can do -
> I dont fell 100% 'qualified' in this area, some of it is scrabbling around
> in the manuals until I get something working!

I have no problem putting it in the tree, even if it's a bit broken
it's always a lot better than nothing. I'd prefer that you clean up a
bit the file structure first though: you should try to group related
interfaces in the same file, and cut down on the number of files,
especially .h files. Anything that isn't used by multiple files should
be declared static inside a single .c file. Also please don't use
interface names for file names, use simpler (and lowercase) names like
texture.c or buffer.c.

-- 
Alexandre Julliard
julliard at winehq.com



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