dlls/d3d8/device.c
Ann and Jason Edmeades
us at the-edmeades.demon.co.uk
Wed Aug 6 14:40:41 CDT 2003
>> if ((This->StateBlock->texture_state[Stage][D3DTSS_ALPHAARG1] ==
D3DTA_TEXTURE) &&
>> ((oldTxt == NULL) && (pTexture != NULL)) ||
>> ((pTexture == NULL) && (oldTxt != NULL)))
>> {
>while it occurs to me that you ment to achieve the following
> if ( This->StateBlock->texture_state[Stage][D3DTSS_ALPHAARG1] ==
D3DTA_TEXTURE)
> && ( ( oldTxt == NULL && pTexture != NULL )
> || ( pTexture == NULL && oldTxt != NULL ) ) )
You are 100% correct - I'll fix it next time I get into Linux...
Thanks for the feedback, its nice to know someone notices these things :-)
Jason
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