patch for underline and strikeout text in xrender
Vincent Béron
vberon at mecano.gme.usherb.ca
Wed Aug 27 16:48:18 CDT 2003
Le mer 27/08/2003 à 17:43, Vincent Béron a écrit :
> Le mer 27/08/2003 à 17:34, Dimitrie O. Paun a écrit :
> > On Wed, 27 Aug 2003 Dave_Belanger at cimmetry.com wrote:
> ...
> > + if (lf.lfUnderline) {
> ...
> > + TSXDrawLine( gdi_display, physDev->drawable, physDev->gc,
> > + physDev->org.x + x, physDev->org.y + y + linePos,
> > + physDev->org.x + x + width, physDev->org.y + y + linePos );
> ...
> > + if (lf.lfStrikeOut) {
> ...
> > + TSXDrawLine( gdi_display, physDev->drawable, physDev->gc,
> > + physDev->org.x + x, physDev->org.y + y - linePos,
> > + physDev->org.x + x + width, physDev->org.y + y - linePos );
> >
> > What about we simplify this a bit:
> >
> > if (lf.lfUnderline || lf.lfStrikeOut) {
> > long linePos = (lf.lfUnderline ? tm.tmDescent / 2 : - tm.tmAscent / 3.5);
> >
> > TSXSetForeground( gdi_display, physDev->gc, physDev->textPixel );
> > TSXSetLineAttributes( gdi_display, physDev->gc, lineWidth,
> > LineSolid, CapProjecting, JoinBevel );
> > TSXDrawLine( gdi_display, physDev->drawable, physDev->gc,
> > physDev->org.x + x, physDev->org.y + y + linePos,
> > physDev->org.x + x + width, physDev->org.y + y + linePos );
> > }
>
> Not sure it'll do the same thing, it's +linePos in the first case and
> -linePos in the second...
Do'h! Just saw the - in in front of tm.tmAscent. Forget this.
Vincent
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