Running a game that wants 32bit colour depth?

Mike Hearn mike at theoretic.com
Sun Dec 28 10:14:06 CST 2003


On Sun, 2003-12-28 at 10:43, Lionel Ulmer wrote:
> After some more grepping in the code, I think I fixed this in
> dlls/x11drv/init.c by changing the BITSPIXEL case of the
> X11DRV_GetDeviceCaps function by something like
> 
>   '(screen_depth == 24 ? 32 : screen_depth)'
> 
> Note that a check for regressions needs to be done as this value may also be
> used by DIBs and other stuff.

This didn't fix the problem and caused lots of err messages like this:

err:x11drv:X11DRV_CreateBitmap Trying to make bitmap with planes=1, bpp=32

I'll investigate a bit further.




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