[D3D8 - 1] resend of Jason Texture work + many fixes

Raphaël Junqueira fenix at club-internet.fr
Sat Jan 11 13:08:50 CST 2003


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On Saturday 11 January 2003 16:28, Sylvain Petreolle wrote:
>  --- Raphaël Junqueira <fenix at club-internet.fr> a écrit : > -----BEGIN
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> > Hash: SHA1
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> > On Saturday 11 January 2003 01:27, Raphaël Junqueira wrote:
> > > Hi again,
> >
> > I forgot to say with this patch now:
> >
> > - - i have run successfully the NVIDIA Effects Browser 3.0
> > (http://developer.nvidia.com/view.asp?IO=NVEffectsBrowser_3)
> > with many effects as Aniso
> > (http://developer.nvidia.com/view.asp?IO=Anisotropic_Lighting) or
> > membrane_lighting
> > (http://developer.nvidia.com/view.asp?IO=membrane_lighting) in pure
> > vertex shader software emulation
> > - - Warcraf3 Demo begin to run
> > - - SplinterCell Demo now complain about stencil support
> >
> > anyone have other Dx8 games demos for testing (simple if possible) ?
>
> Re-Volt demo, wich made me dig into ddraw/dsurface code. <g>
> http://www.re-volt.com/images/revoltdemo.zip

hmm, it it use ddraw code, it use d3d version 1 to 7 and not 8 ;(
so i can't help you with your surface problem

Raphael

>
> =====
> Sylvain Petreolle
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