d3d8 compile issues
Ann and Jason Edmeades
us at the-edmeades.demon.co.uk
Thu Jun 5 15:14:06 CDT 2003
Hi Eric,
Can you send me (and copy Raphael) your gl include directory.
FYI The whole point of the changes Raphael made is to avoid this issue
of
many #ifdefs in the code to handle gl13, gl14, _arb and _ext names. It
should also allow runtime determination of support rather than compile
time determination (ie packages become possible), and finally should
prevent
this problem (once we have it right).
I'm agreeing with Raphael now - It would be so easier to define our own
gl
headers :-)
Jason
More information about the wine-devel
mailing list