GL Header question

Raphaël Junqueira fenix at club-internet.fr
Fri Jun 6 12:16:30 CDT 2003


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Le Vendredi 06 Juin 2003 11:25, Lionel Ulmer a écrit :
> > their machines compared to the people running it. My only comment is
> > whether d3dcore_gl.h is the right place for it, as putting it in
> > something like \include\wine\winegl.h would mean the definitions can be
> > reused by ddraw, and the opengl dlls in the same way.
>
> Wine's OpenGL DLL does not need any #defines. We actually do not do any
> (for now that is) GL call that is not done by the Windows application
> itself. So all the enums are compiled in the Windows code, not in Wine.

Right, but what about winelib applications who want to use some Windows 
specific OpenGL extensions (fore exemple render_to_texture) ?

> Of course, the day we will support WGL pbuffers using GLX PBuffers, we may
> have the same kind of issues, but never as bad as for D3D.

Well, i have thought to begin implement it ;)

>         Lionel

Raphael
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