compile errors in dlls/ddraw
vberon at mecano.gme.usherb.ca
Sun May 11 13:25:15 CDT 2003
Lionel Ulmer a écrit:
> Another solution would be to 'ship' our own gl_ext.h that would always be
> up-to-date with what we want (or to have our own header where we would do
> our conversion).
I thought gl_ext.h exposed what the driver can understand. If you
compile OpenGL code with extensions that the driver can't use at
runtime, how will it react? Is there a check before using an extension?
I don't think shipping a gl_ext.h file is the way to go. Same thing for
libs: we don't ship CUPS with Wine (although a lot of projects ship zlib).
More information about the wine-devel