[latest cvs] GTA 3 is almost perfect

Raphaël Junqueira fenix at club-internet.fr
Wed May 14 20:12:11 CDT 2003


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Le Mercredi 14 Mai 2003 16:31, Lionel Ulmer a écrit :
> On Wed, May 14, 2003 at 02:34:21PM +0200, fenix at club-internet.fr wrote:
> > yes we know,
> > we haven't implemented palette Textures support yet.
> > It's not too difficult to do in opengl, i'll look next days how to get it
> > working. But first i have to find a gta3 demo (and find some space in my
> > hard drive)
>
> Well, you can look how we do it in the D3D7 code :-)

why not ;)

> There is an (inactive) GL code path using the paletted texture extension
> and the emulated code path (which works just fine :-) ).

inactive ? why ?
but i'll look at it

>      Lionel

Thx
Raphael
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