[DINPUT] get Unreal Tournament 2003 (and maybe Unreal2) starting
Raphaël Junqueira
fenix at club-internet.fr
Thu May 15 14:22:44 CDT 2003
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Le Jeudi 15 Mai 2003 20:25, Lionel Ulmer a écrit :
> > lionel, why the IID_IDirectInput8W is considered as an old version of
> > DINPUT ? ;))
>
> Don't ask me, the DInput8 code was done by Transgaming.
I know but i know you understand how it works ;)
> Anyway, this was on my TODO list to get America's Amry to start with
> built-in DInput but it seems you beat me to it
It's what they say at work: too fast today ;)
> (a pitty there is no public transportation strike where I live or that I
> take the bike :-) ).
you are lucky, i would like to be able to take my bike ;(
> Anyway, I have just one comment :
<snip>
> Just to be on the pedantic side, it would be better to share this code...
> For example by calling the DInput8A function with a special callback
> written in the Wine code that converts the strings from A to W before
> calling the 'real' callback.
Yes, i know but i wanted a fast-patch (only to get the game working)
After some DInput expert (you in this case) would be able to "enhance" it ;)
> Even better would be to have our code work like the rest of Wine : ie
> having A using the W code and not the reverse :-)
I started by that but as the only strigs are dinput static strings...
> Another question, did you investigate this code :
> SysKeyboardAImpl_EnumObjects ? This returns an 'A' pointer as part of the
> 'DIDEVICEOBJECTINSTANCEA' structure... If a 'DIDEVICEOBJECTINSTANCEW' is
> used in the case of the W interface, this needs to be changed too.
maybe i have forgotten it ;)
> Lionel
Regards,
Raphael
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