Fix sound3d compile problem

Sylvain Petreolle spetreolle at yahoo.fr
Thu May 22 12:38:27 CDT 2003


I dont understand why this patch fixes anything, this is a noop ?


-	TRACE("(%p)\n",ds3db);
 
 	/* volume, at which the sound will be played after all calcs. */
 	D3DVALUE lVolume = 0;
@@ -205,6 +204,7 @@
 	D3DVALUE flFreq, flBufferVel, flListenerVel;
 #endif
 
+	TRACE("(%p)\n",ds3db);

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