Fix sound3d compile problem
Sylvain Petreolle
spetreolle at yahoo.fr
Thu May 22 12:38:27 CDT 2003
I dont understand why this patch fixes anything, this is a noop ?
- TRACE("(%p)\n",ds3db);
/* volume, at which the sound will be played after all calcs. */
D3DVALUE lVolume = 0;
@@ -205,6 +204,7 @@
D3DVALUE flFreq, flBufferVel, flListenerVel;
#endif
+ TRACE("(%p)\n",ds3db);
=====
Sylvain Petreolle (spetreolle at users dot sourceforge dot net) ICQ #170597259
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