New tarball of valgrind for WINE available
Raphaël Junqueira
fenix at club-internet.fr
Mon Nov 3 16:14:26 CST 2003
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Le Monday 03 November 2003 23:06, Lionel Ulmer a écrit :
> > Trying to run valgrind on wine directx (running Unreal2 with nvidia
> > openGL drivers)
>
> I think it's best to use software GL when using Valgrind... It is reported
> to make the DRI crash and not support all syscalls needed by the NVIDIA GL
> drivers.
well it seems NTPL-related (only one real reference of pthread_attr_setstack,
in ntdll):
int SYSDEPS_SpawnThread( void (*func)(TEB *), TEB *teb )
{
#ifdef HAVE_NPTL
pthread_t id;
pthread_attr_t attr;
pthread_attr_init( &attr );
pthread_attr_setstack( &attr, teb->DeallocationStack,
(char *)teb->Tib.StackBase - (char
*)teb->DeallocationStack );
if (pthread_create( &id, &attr, (void * (*)(void *))func, teb )) return
- -1;
return 0;
#elif defined(HAVE_CLONE)
<snip>
Implementing it into valgrind is difficult ?
> Anyway, I have a different issue :
>
> valgrind: vg_ldt.c:167 (vgPlain_do_useseg): Assertion (seg_selector & 7) ==
> 7' failed.
strange, valgrind love wine :p
> Lionel
Regards,
Raphael
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