New tarball of valgrind for WINE available

Raphaël Junqueira fenix at club-internet.fr
Mon Nov 3 16:14:26 CST 2003


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Le Monday 03 November 2003 23:06, Lionel Ulmer a écrit :
> > Trying to run valgrind on wine directx (running Unreal2 with nvidia
> > openGL drivers)
>
> I think it's best to use software GL when using Valgrind... It is reported
> to make the DRI crash and not support all syscalls needed by the NVIDIA GL
> drivers.

well it seems NTPL-related (only one real reference of  pthread_attr_setstack, 
in ntdll):

int SYSDEPS_SpawnThread( void (*func)(TEB *), TEB *teb )
{
#ifdef HAVE_NPTL
    pthread_t id;
    pthread_attr_t attr;

    pthread_attr_init( &attr );
    pthread_attr_setstack( &attr, teb->DeallocationStack,
                           (char *)teb->Tib.StackBase - (char 
*)teb->DeallocationStack );
    if (pthread_create( &id, &attr, (void * (*)(void *))func, teb )) return 
- -1;
    return 0;
#elif defined(HAVE_CLONE)
<snip>

Implementing it into valgrind is difficult ?

> Anyway, I have a different issue :
>
> valgrind: vg_ldt.c:167 (vgPlain_do_useseg): Assertion (seg_selector & 7) ==
> 7' failed.

strange, valgrind love wine :p

>            Lionel

Regards,
Raphael
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