[D3D8] Fix on Hardware Vertex Shaders and D3DTADDRESS_MIRROR
Lionel Ulmer
lionel.ulmer at free.fr
Sun Apr 18 02:39:45 CDT 2004
> - fix the SetTextureStageState for D3DTADDRESS_MIRROR using dynamic GL
> detection (and not build time GL headers)
By the way, you should also check for the 'GL_IBM_texture_mirrored_repeat'
extension.
I know of no OpenGL drivers who has the IBM and not the ARB extension, but
well, it does cost nothing to be pedantic :-)
Lionel
--
Lionel Ulmer - http://www.bbrox.org/
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