[D3D8] Fix on Hardware Vertex Shaders and D3DTADDRESS_MIRROR

Lionel Ulmer lionel.ulmer at free.fr
Sun Apr 18 02:39:45 CDT 2004


>   - fix the SetTextureStageState for D3DTADDRESS_MIRROR using dynamic GL 
> detection (and not build time GL headers)

By the way, you should also check for the 'GL_IBM_texture_mirrored_repeat'
extension.

I know of no OpenGL drivers who has the IBM and not the ARB extension, but
well, it does cost nothing to be pedantic :-)

          Lionel

-- 
		 Lionel Ulmer - http://www.bbrox.org/



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