d3d8 CVS brokenness?

Raphael fenix at club-internet.fr
Mon Apr 19 15:55:14 CDT 2004


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On Tuesday 20 April 2004 00:49, Christian Costa wrote:
> Tyler Nielsen wrote:
> >On Mon, 2004-04-19 at 11:09, Ivan Leo Murray-Smith wrote:
> >>CVS current (Read right now) works for me.
> >>
> >>Ivan.
> >
> >Like several people here, I haven't been able to build from CVS for the
> >last few days.  It always complains in 'dlls/d3d8/d3dcore_gl.h'.  After
> >a little experimentation I found moving the #endif on line 354 to line
> >292 (just before all the typedefs) fixes the initial problem.  I haven't
> >looked at the code to see what it is trying to do.  I doubt this is a
> >real fix, but hopefully this will help someone else know how to fix it.
> >
> >Tyler
>
> Could you send a log of your build as well as your glext.h header (in
> /usr/include/GL dir) ?

Hi all,

I think i have the fix, see attached.
I'm waiting for Alexandre to commit the dx105 and your (Christian) Patch to 
send it.

Regards,
Raphael
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