DirectPlay

Raphael fenix at club-internet.fr
Sat Apr 24 02:49:53 CDT 2004


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Hi all,

On Friday 23 April 2004 13:21, Mike Hearn wrote:
> On Thu, 22 Apr 2004 17:49:43 -0500, Ryan Underwood wrote:
> > I have seen some mentions of work on DirectPlay.  Who is currently
> > working on this, and what are the implementation plans?
>
> AFAIK nobody. I haven't seen any DirectPlay patches for ages. Not many
> games use it.

It's not really exact :)
I have added and done some work on the dpnet.dll for 1 month.
This lib is the "new" DirectPlay (for DirectX8-9)
But for the older (dplayx and dplay) no patch for ages as you said.
Currently, i only have done the COM definitions and APIs stubs to not get 
games crashing.

And i know many games that want to use dpnet:
 - Heroes of Might and Magic 4
 - Hidden & Dangerous 2 MP Demo

And many users complains about it doesn't work.
So Pavel, you can always use native dpnet.dll for solving your problem 
as our implementation is only stubs.

> > I am mainly curious if it is planned to be network compatible with
> > the same programs running on Windows.
>
> Kind of pointless if it isn't, given that the only reason to use it is to
> play games with friends

:)

> If you want to work on it, go right ahead...

Yes, Feel free 

> thanks -mike

Regards,
Raphael
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