d3d8 CVS doesn't compile

Ferenc Wagner wferi at afavant.elte.hu
Tue Apr 27 16:56:36 CDT 2004


this is with current CVS:

../../tools/winegcc/winegcc -B../../tools/winebuild -shared ../../../src/dlls/d3d8/d3d8.spec    basetexture.o cubetexture.o d3d8_main.o device.o directx.o drawprim.o indexbuffer.o resource.o shader.o stateblock.o surface.o swapchain.o texture.o utils.o vertexbuffer.o volume.o volumetexture.o vshaderdeclaration.o  d3d8.dll.dbg.o version.res  -o d3d8.dll.so -L../../dlls  -luser32 -lgdi32 -lkernel32 -ladvapi32 -L../../libs/wine -lwine -ldxguid -luuid  -L/usr/X11R6/lib  -lSM -lICE -lXxf86dga -lXxf86vm -lXv -lXext -lX11  -lGL -lGLU -L../../libs/port -lwine_port
surface.o: In function `IDirect3DSurface8Impl_LoadTexture':
/usr/local/src/wine/elf/dlls/d3d8/../../../src/dlls/d3d8/surface.c:577: undefined reference to `glCompressedTexImage2D'
collect2: ld returned 1 exit status
winegcc: gcc failed.
make[2]: *** [d3d8.dll.so] Error 2
make[2]: Leaving directory `/usr/local/src/wine/elf/dlls/d3d8'

I could only find glCompressedTexImage2DARB in my glext.h
(SGI OpenGL 1.2.1).  Any clues?

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