D3D8_GetCreationParameters fix
Andrei Barbu
teval at myrealbox.com
Thu Jul 8 17:58:57 CDT 2004
It doesn't have to return that memory, DX functions work by taking
parameters they modify. In essence, that's the point, modifying
pParameters and returning D3D_OK
Andrei
On Thu, 2004-07-08 at 15:50, Marcus Meissner wrote:
> On Fri, Jul 09, 2004 at 04:39:31AM +0900, Mike McCormack wrote:
> > You probably want to use a Windows method to allocate memory here, such
> > as HeapAlloc() or CoTaskMemAlloc, as the caller is not going to use
> > free() to free the memory...
>
> > Mike
> >
> > Andrei Barbu wrote:
> > >Changelog:
> > >
> > >Fixes a memory access fault inside of D3D8_GetCreationParameters.
> > ...
> > > HRESULT WINAPI
> > > IDirect3DDevice8Impl_GetCreationParameters(LPDIRECT3DDEVICE8 iface,
> > > D3DDEVICE_CREATION_PARAMETERS *pParameters) {
> > > ICOM_THIS(IDirect3DDevice8Impl,iface);
> > > TRACE("(%p) copying to %p\n", This, pParameters);
> > >+
> > >+ pParameters = (D3DDEVICE_CREATION_PARAMETERS*) malloc( sizeof(
> > >D3DDEVICE_CREATION_PARAMETERS ));
> > > memcpy(pParameters, &This->CreateParms,
> > > sizeof(D3DDEVICE_CREATION_PARAMETERS));
> > > return D3D_OK;
> > > }
>
> Its also wrong, because the patch just overwrites the pParameters argument
> and does not return the allocated memory.
>
> Ciao, Marcus
>
>
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