Ogre3D based game crashes on exit

Saulius Krasuckas saulius2 at ar.fi.lt
Sun Jul 18 04:41:46 CDT 2004


The game [1] crashes when I select DX7 engine at its initial screen, go
the gameplay and then simply exit.  I have entered a new bug report to
provide more details [2] on this issue.

My attention was caught by the ending part of the output [3] (quite large,
about 400kB in size):

trace:module:LdrUnloadDll (L"RenderSystem_Direct3D9.dll") - START
trace:module:MODULE_DecRefCount (L"RenderSystem_Direct3D9.dll") ldr.LoadCount: 0
trace:module:MODULE_DecRefCount (L"OgreMain.dll") ldr.LoadCount: 3
trace:module:MODULE_DecRefCount (L"d3d9.dll") ldr.LoadCount: 0
trace:module:MODULE_DecRefCount (L"user32.dll") ldr.LoadCount: 13
trace:module:MODULE_DecRefCount (L"gdi32.dll") ldr.LoadCount: 8
trace:module:MODULE_DecRefCount (L"kernel32.dll") ldr.LoadCount: 23
trace:module:MODULE_DecRefCount (L"kernel32.dll") ldr.LoadCount: 22
trace:module:MODULE_DecRefCount (L"user32.dll") ldr.LoadCount: 12
trace:module:MODULE_DecRefCount (L"gdi32.dll") ldr.LoadCount: 7
trace:module:MODULE_DecRefCount (L"advapi32.dll") ldr.LoadCount: 8
trace:module:MODULE_DecRefCount (L"MSVCP71.dll") ldr.LoadCount: 4
trace:module:MODULE_DecRefCount (L"MSVCR71.dll") ldr.LoadCount: 5
trace:module:MODULE_InitDLL (0x41ca0000 L"RenderSystem_Direct3D9.dll",PROCESS_DETACH,(nil)) - CALL
trace:module:MODULE_InitDLL (0x41ca0000,PROCESS_DETACH,(nil)) - RETURN 1
trace:module:MODULE_InitDLL (0x41d30000 L"d3d9.dll",PROCESS_DETACH,(nil)) - CALL
trace:module:MODULE_InitDLL (0x41d30000,PROCESS_DETACH,(nil)) - RETURN 1
trace:module:MODULE_FlushModrefs  unloading L"F:\\spba\\pluginsr\\RenderSystem_Direct3D9.dll"
trace:module:MODULE_FlushModrefs  unloading L"c:\\windows\\system\\d3d9.dll"
trace:module:LdrUnloadDll END
wine: Unhandled exception (thread 0009), starting debugger...
<skip />
WineDbg starting on pid 0x8
Unhandled exception: page fault on write access to 0x00000000 in 32-bit 
code (0x430dc1e9).
In 32 bit mode.
0x430dc1e9: sbbl        %ebp,0x0(%ebx)
Wine-dbg>Backtrace:
=>1 0x430dc1e9 (0x4074fe86)


Any ideas on how to investigate further on this crash?


[1] http://lib.su.lt/~ramonas/spacebandits/
[2] http://bugs.winehq.org/show_bug.cgi?id=2365
[3] http://bugs.winehq.org/attachment.cgi?id=630&action=view




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