wine hangs in ddraw/d3dtexture.c (d3dtexture_create)

Lionel Ulmer lionel.ulmer at free.fr
Thu Mar 18 16:03:11 CST 2004


> I'm now sure that the call to glGenTextures didn't return. I can think
> of three reasons:
> 
> 1. Another wine thread is just doing a call to libGL
> 2. The libGL of Nvidia has a bug
> 3. both of the above
> 
> Maybe somebody ca take my by the hand to find out what the cause is?

If you run with +ddraw,+tid and you get two different numbers before the
lines, you are hit by a bug that will be a bitch to fix : multithreaded
Direct3D applications...

This is something I have no real clue yet how to fix in the 'general' case
(I have some ideas for two of the games I have that exhibit the issue).

       Lionel

-- 
		 Lionel Ulmer - http://www.bbrox.org/



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