[dx9-12] Major change to desgin

Alexandre Julliard julliard at winehq.org
Fri Oct 22 16:30:06 CDT 2004


"Ann and Jason Edmeades" <us at the-edmeades.demon.co.uk> writes:

> I have changed the design so only the Direct3D<interface><8/9> ones extend
> IUnknown, and so there is no reference counting of the IWineD3D
> objects.

I don't think that's a good idea. If you are using COM interfaces then
you need to use them the COM way, this means IWineD3D should derive
from IUnknown and freeing it should be done through the Release
method. If you don't want to use standard COM then don't declare COM
interfaces at all, create your own mechanism.

> Instead, when any Direct3D<interface><8/9> is Released to zero, then it
> calls a Free method in its WineD3D equivalent interface. I also changed the
> IWineD3D interface to contain, as a void *, a pointer to its 'parent' (by
> which I mean the Direct3D8/9 interface) plus a function (GetParent) which
> returns that pointer.

This is bad too, you shouldn't use void*, you should use proper types,
at the very least IUnknown*, but preferably define an IWineD3DUser
interface or something like that.

-- 
Alexandre Julliard
julliard at winehq.org



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