[wined3d] dxt2 and dxt4 texture support
Juan Lang
juan_lang at yahoo.com
Fri Aug 26 13:24:19 CDT 2005
Hi Oliver,
diff -Nru -x ignore clean/wine/dlls/Makeimplib.rules
small-patches/wine/dlls/Makeimplib.rules
--- clean/wine/dlls/Makeimplib.rules 1970-01-01 01:00:00.000000000 +0100
+++ small-patches/wine/dlls/Makeimplib.rules 2005-08-26 15:53:11.888455392
+0100
@
This shows up in a couple of your patches and is noise.
@@ -334,7 +335,9 @@
TRACE("(%p) glGetTexImage level(%d), fmt(%d), typ(%d),
mem(%p) \n" , This, This->glDescription.level,
This->glDescription.glFormat, This->glDescription.glType,
This->resource.allocatedMemory);
/* TODO: DXT2 and DXT4 formats */
if (This->resource.format == WINED3DFMT_DXT1 ||
+ This->resource.format == WINED3DFMT_DXT2 ||
This->resource.format == WINED3DFMT_DXT3 ||
+ This->resource.format == WINED3DFMT_DXT4 ||
This->resource.format == WINED3DFMT_DXT5) {
TRACE("Locking a compressed texture\n");
if (GL_SUPPORT(EXT_TEXTURE_COMPRESSION_S3TC)) { /* we can
assume this as the texture would not have been created otherwise */
Shouldn't that TODO be removed?
--Juan
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