Shell32 File Property Dialog
Mike McCormack
mike at codeweavers.com
Wed Dec 7 12:49:04 CST 2005
Johannes Anderwald wrote:
> @@ -1185,6 +1185,7 @@ BOOL SHELL_execute( LPSHELLEXECUTEINFOW
> static const WCHAR wFile[] = {'f','i','l','e',0};
> static const WCHAR wHttp[] = {'h','t','t','p',':','/','/',0};
> static const WCHAR wExplorer[] = {'e','x','p','l','o','r','e','r','.','e','x','e',0};
> + static const WCHAR wProperties[] = {'p','r','o','p','e','r','t','i','e','s',0};
> static const DWORD unsupportedFlags =
> SEE_MASK_INVOKEIDLIST | SEE_MASK_ICON | SEE_MASK_HOTKEY |
> SEE_MASK_CONNECTNETDRV | SEE_MASK_FLAG_DDEWAIT | SEE_MASK_FLAG_NO_UI |
> @@ -1275,7 +1276,11 @@ BOOL SHELL_execute( LPSHELLEXECUTEINFOW
> sei->hInstApp = (HINSTANCE) 33;
> return TRUE;
> }
> -
> + if (sei_tmp.lpVerb)
> + {
> + if (!strcmpW(sei_tmp.lpVerb,wProperties))
> + return SH_ShowPropertiesDialog(sei_tmp.lpFile);
> + }
I should have pointed out earlier that this is not the right way to
activate a properties dialog. This will show the same properties dialog
for all shell objects, which is wrong.
You should create a handler for the properties verb in the IContextMenu
interface of the shell object that you're showing the dialog for. You
need to modify both ->QueryContextMenu and ->InvokeCommand.
I have implement IContextMenu for the ShellLink object (shelllink.c).
Perhaps try extending that code to make a properties dialog for the
ShellLink object first.
The rest looks better though.
Mike
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