mmtimer resolution question
Robert Reif
reif at earthlink.net
Sun Feb 13 18:53:15 CST 2005
Jeremy White wrote:
>
> Could you recap this for me? Afaik, we have 4 cases:
> 1) Current CVS tip
> 2) With a hack to kill the yield in wait timeouts
> 3) With my experimental priority adjustor
> 4) Behavior last fall before I started messing around.
>
> So, #4 worked well with NFS3, in both modes?
correct
>
> #3 works fine with NFS3, but only in hardware accel sound.
correct
>
> #2 works with NFS3; with both sound modes?
correct
>
> #1 doesn't work at all, is that right? Or does it work with hardware
> accel sound?
>
Sound is OK when doing hardware acceleration but the game
is unplayable because it's running way slower than real time because
the loader and server are using 90+% of the CPU.
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