mmtimer resolution question

Robert Reif reif at earthlink.net
Sun Feb 13 18:53:15 CST 2005


Jeremy White wrote:

>
> Could you recap this for me?  Afaik, we have 4 cases:
>   1)  Current CVS tip
>   2)  With a hack to kill the yield in wait timeouts
>   3)  With my experimental priority adjustor
>   4)  Behavior last fall before I started messing around.
>
> So, #4 worked well with NFS3, in both modes? 

correct

>
> #3 works fine with NFS3, but only in hardware accel sound. 

correct

>
> #2 works with NFS3; with both sound modes? 

correct

>
> #1 doesn't work at all, is that right?  Or does it work with hardware 
> accel sound?
>
Sound is OK when doing hardware acceleration but the game
is unplayable because it's running way slower than real time because
the loader and server are using 90+% of the CPU.




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