[d3d9] VertexDeclaration support
Raphael
fenix at club-internet.fr
Thu Jan 27 17:52:17 CST 2005
On Thursday 27 January 2005 22:51, Ann and Jason Edmeades wrote:
> Hi Raphael,
Hi Jason :)
> Get/SetRenderTarget in d3d9 cant be right - if has to go through wined3d,
I know, it's only to get my demos at least starting before you and Oliver sent
the real implementation
> Note in the call to IWineD3DDevice_CreateVertexDeclaration you passed
> through 9, I assume for the dx level, but we store that in the device or
> directx impl already (cant remember which).
Yes, in IWineD3D.
i'm not happy with my idea but for now it works,
i'm thinking about a more cleaner way to handle this (and using creation
version don't seems a full robust solution)
> In the wined3d version:
>
> Also, in the wined3d version please, please try to avoid using tabs, and
> use spaces instead - the rest of the file does (unless I missed some as I
> transferred them). Tabs are a real pain to work with if you ask me
Sorry ... again
i have to redo my emacs conf (or repair my broken kdevelop)
Regards,
Raphael
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