Failed to find a suitable visual
Saulius Krasuckas
saulius2 at ar.fi.lt
Sat Jul 16 09:42:28 CDT 2005
* On Sat, 16 Jul 2005, Oliver Stieber wrote:
>
> That's odd, you don't have a single visual that
> supports a stencil buffer. I'm fairly sure that OpenGL
> requires at least one, but seeing as you don't have
> any I'll send in a new patch.
Maybe I should have been testing any real OpenGL app before complaining.
Launching Ogre3D-based game in OpenGL mode now says this in the output:
| fixme:xrandr:X11DRV_XRandR_SetCurrentMode Cannot change screen BPP from 16 to 32
| Created Win32Window 'OGRE Render Window' : 640x480, 32bpp
| err:opengl:X11DRV_ChoosePixelFormat glXChooseFBConfig returns NULL (glError: 0)
| An exception has been thrown!
And app quits. This really wasn't happening earlier. Should I do a
regression test?
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