[wined3d] pbuffer support

Ivan Gyurdiev ivg2 at cornell.edu
Tue Jul 26 19:21:22 CDT 2005


> I expect this is caused by states not being in sync between the pbuffer and old buffer, or
> textures not being loaded properly... I've just sent in a patch that should correct the latter.

Re-tested HL2 today, pbuffer white screen regression is gone.





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