[DSOUND] little patch
Robert Reif
reif at earthlink.net
Thu Mar 10 20:40:10 CST 2005
Raphael wrote:
>Hi
>
>Changelog:
> - try to have better match caps with hw caps so games can active more hw
>support
>
>Regards,
>Raphael
>
>
>
>- This->lock.DebugInfo->Spare[1] = 0;
>+ /*This->lock.DebugInfo->Spare[1] = 0;*/
> DeleteCriticalSection(&(This->lock));
>
>
You have to zero this out or DeleteCriticalSection will try
to delete that static memory.
>+ if (pDS->drvcaps.dwFlags | DSCAPS_PRIMARYMONO) pDS->pwfx->nChannels = 1;
>+ if (pDS->drvcaps.dwFlags | DSCAPS_PRIMARY16BIT) pDS->pwfx->wBitsPerSample = 16;
>+ pDS->pwfx->nBlockAlign = pDS->pwfx->wBitsPerSample * pDS->pwfx->nChannels / 8;
>+ pDS->pwfx->nAvgBytesPerSec = pDS->pwfx->nSamplesPerSec * pDS->pwfx->nBlockAlign;
>+
>
You can't do this and be compatible with windows.
>
>+#ifndef __WINE_DSOUND_PRIVATE_H
>+#define __WINE_DSOUND_PRIVATE_H
>
You can't include this more than once because there is only one .h file
so it's not really necessary.
>+#define WINE_SET_CS_NAME(cs, name) (cs)->DebugInfo->Spare[1] = (DWORD) name
>+#define WINE_GET_CS_NAME(cs) (const char*) (cs)->lock.DebugInfo->Spare[1]
>
>
This is a wine specific trick and should probably be put somewhere global so
all users can be consistent. The name should have DEBUG in it somewhere.
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