World of Warcraft: fixed?
cyrix12 at cox.net
cyrix12 at cox.net
Thu Mar 24 21:40:18 CST 2005
I applied the two patches from bugzilla (http://bugs.winehq.org/show_bug.cgi?id=2814#c8) which includes Raphael's opengl32 fbconf patch and another one from Tim Savannah which looks like this:
--- wine2/dlls/x11drv/opengl.c 2005-03-24 20:51:16.000000000 -0500
+++ wine/dlls/x11drv/opengl.c 2005-03-24 20:50:14.000000000 -0500
@@ -268,9 +268,8 @@
if ((iPixelFormat > MAX_PIXELFORMATS) ||
(iPixelFormat > physDev->used_visuals + 1) ||
(iPixelFormat <= 0)) {
- ERR("Wrong pixel format !\n");
- /* Should set error */
- return 0;
+ ERR("Wrong pixel format, trying default. !\n");
+ iPixelFormat = physDev->used_visuals + 1;
}
if (iPixelFormat == physDev->used_visuals + 1) {
I note two things when using these patches:
1) WoW works. Game loads and runs again.
2) The login/character select screen will occasionally be extremely choppy/slow. Sometimes it happens, sometimes it doesn't, and there seems to be no direct cause from what I can tell since the traces are identical. Once in the game it performs nicely from what I've seen, so it's really just a minor irritation.
Some, however, have reported that these two patches don't solve the problem. As I am not one of those, I am unable to provide traces/details on this. If I find any issues occurring regularly on my end, I'll send in the appropriate info so that you guys can take a look at it.
Thanks for the swift fixes!
Darckness
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