DirectX 8 wrapper for wined3d

Peter Berg Larsen pebl at math.ku.dk
Sun Nov 6 19:46:01 CST 2005


On Mon, 7 Nov 2005, Oliver Stieber wrote:

> I would be greatfull if anyone with DirectX 8 games or applications that currently work or they
> would like to get working could test the patch and report back any errors they come across.

I have tried it on RT3:

Everything seems a little fuzzy, especially within the first 5 seconds. As 
if the textures are not initialized (this continues but most dominent in 
the start).

Speed. (RT3 has under settings a 'show fps checkbox'). I can easy reach 
400fps with the old one, where I never get higher than 100 with the patch. 
This is looking at nothing but the sky.

In actually views of mountains, trees etc. it still max 70 where the old 
is about 150 (for ca. the same view).

Except for the fuzzyness (which is not there running windows) I 
cannot see eny difference.

The textureproblem is the same.

Peter

diff -X ignore -Nru clean/wine/dlls/wined3d/directx.c 
d3d8-wined3d/wine/dlls/wined3d/directx.c
--- clean/wine/dlls/wined3d/directx.c   2005-10-14 18:56:58.841182632 +0100
+++ d3d8-wined3d/wine/dlls/wined3d/directx.c    2005-10-31 
19:29:58.068366032 +0000
@@ -1435,7 +1435,7 @@
                            /* TODO: add support for NON-POW2 if avaialble

                            */
-    if (This->dxVersion > 8) {
+    if (This->dxVersion >77) {

77?






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