DirectX 8 wrapper for wined3d
Oliver Stieber
oliver_stieber at yahoo.co.uk
Sun Nov 6 20:01:14 CST 2005
--- Peter Berg Larsen <pebl at math.ku.dk> wrote:
>
> On Mon, 7 Nov 2005, Oliver Stieber wrote:
>
> > I would be greatfull if anyone with DirectX 8 games or applications that currently work or
> they
> > would like to get working could test the patch and report back any errors they come across.
>
> I have tried it on RT3:
>
> Everything seems a little fuzzy, especially within the first 5 seconds. As
> if the textures are not initialized (this continues but most dominent in
> the start).
>
> Speed. (RT3 has under settings a 'show fps checkbox'). I can easy reach
> 400fps with the old one, where I never get higher than 100 with the patch.
> This is looking at nothing but the sky.
>
> In actually views of mountains, trees etc. it still max 70 where the old
> is about 150 (for ca. the same view).
>
> Except for the fuzzyness (which is not there running windows) I
> cannot see eny difference.
>
Can you send me a screen shot.
Thanks,
Oliver.
> The textureproblem is the same.
>
> Peter
>
> diff -X ignore -Nru clean/wine/dlls/wined3d/directx.c
> d3d8-wined3d/wine/dlls/wined3d/directx.c
> --- clean/wine/dlls/wined3d/directx.c 2005-10-14 18:56:58.841182632 +0100
> +++ d3d8-wined3d/wine/dlls/wined3d/directx.c 2005-10-31
> 19:29:58.068366032 +0000
> @@ -1435,7 +1435,7 @@
> /* TODO: add support for NON-POW2 if avaialble
>
> */
> - if (This->dxVersion > 8) {
> + if (This->dxVersion >77) {
>
> 77?
>
>
>
>
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