[wined3d] pixel shader cross compiler [3] resend

Oliver Stieber oliver_stieber at yahoo.co.uk
Tue Nov 22 10:29:31 CST 2005


The code was coppied from d3d8 so I asssumed it was correct, I'll go through and recheck
everything.

Thanks,
   Oliver.
--- Ivan Gyurdiev <ivg2 at cornell.edu> wrote:

> 
> > +typedef FLOAT D3DMATRIX44[4][4];
> > +typedef FLOAT D3DMATRIX43[4][3];
> > +typedef FLOAT D3DMATRIX34[4][4];
> > +typedef FLOAT D3DMATRIX33[4][3];
> > +typedef FLOAT D3DMATRIX32[4][2];
> >   
> Are those matrices bigger than they should be, or is this intentional?
> 
> Also, all the matrices that have size(x)!=size(y) seem backwards to be - 
> maybe I'm misunderstanding, but I think your x and y indices are 
> backwards in functions using m2x3, m3x4 and m4x3, and will segfault (but 
> then again, I haven't tried it, so I could be wrong).
> 
> Additionally:
> 
> +void pshader_m3x4(WINED3DSHADERVECTOR* d, WINED3DSHADERVECTOR* s0, D3DMATRIX34 mat) {
> +    d->x = mat[0][0] * s0->x + mat[0][1] * s0->y + mat[0][2] * s0->z;
> +    d->y = mat[2][0] * s0->x + mat[1][1] * s0->y + mat[1][2] * s0->z;
> +    d->z = mat[2][0] * s0->x + mat[2][1] * s0->y + mat[2][2] * s0->z;
> +    d->w = mat[3][0] * s0->x + mat[3][1] * s0->y + mat[3][2] * s0->z;
> 
> Wrong index, second row.
> 
> +void pshader_m3x3(WINED3DSHADERVECTOR* d, WINED3DSHADERVECTOR* s0, D3DMATRIX33 mat) {
> +    d->x = mat[0][0] * s0->x + mat[0][1] * s0->y + mat[2][2] * s0->z;
> +    d->y = mat[1][0] * s0->x + mat[1][1] * s0->y + mat[2][2] * s0->z;
> +    d->z = mat[2][0] * s0->x + mat[2][1] * s0->y + mat[2][2] * s0->z;
> +    d->w = 1.0f;
> +    PSTRACE(("executing m3x3(1): mat=(%f, %f, %f)    s0=(%f)     d=(%f) \n", mat[0][0],
> mat[0][1], mat[0][2], s0->x, d->x));
> +    PSTRACE(("executing m3x3(2): mat=(%f, %f, %f)       (%f)       (%f) \n", mat[1][0],
> mat[1][1], mat[1][2], s0->y, d->y));
> +    PSTRACE(("executing m3x3(3): mat=(%f, %f, %f) X     (%f)  =    (%f) \n", mat[2][0],
> mat[2][1], mat[2][2], s0->z, d->z));
> +    PSTRACE(("executing m3x3(4):                                       (%f) \n", d->w));
> +}
> 
> Wrong index, second row.
> 
> In pshader_lrp... I wouldn't know if the 4th row is a bug or not, but I'm suspicious.
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 



		
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