[wined3d] Converting Wined3d to use WGL instead of GLX

Jakob Eriksson jakob at vmlinux.org
Mon Nov 28 03:55:19 CST 2005


Stefan Dösinger wrote:

>Am Freitag, 25. November 2005 18:00 schrieb Jakob Eriksson:
>  
>
>>Aric Cyr wrote:
>>    
>>
>>>All in all I think it would be worth while, but I'd still like to hear
>>>from others so as not to waste (a lot!) of my time.
>>>      
>>>
>>ReactOS would benefit as well from your approach.
>>    
>>
>From what I have read in the ReactOS forums, they don't like this approach, 
>because they have the ability to implement real Direct3D. It's also expected 
>to be much easier than the D3D->OGL approach, because a lot of D3D 
>functionality is provided by the device drivers.
>
>So, I don't think that they would benefit much.
>
>  
>

They would, but they don't know it. :-)

It's quite conceivable for ReactOS to run on hardware where there
is OpenGL support, but no vendor DirectX drivers.


regards,
Jakob




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