wine-devel Digest, Vol 4, Issue 151
a.capiluppi at gmail.com
Wed Nov 30 10:01:32 CST 2005
i'm sorry if this is a bit off topic...
i'm involved in a study of the evolution of wine, based on its releases: so
far i tried to collect what i could find on the web, but some of the earliest
points i'm still missing: maybe somebody involved in the development of wine
still has these oldest releases?
i'll be glad to illustrate the research if (anybody) interested
At 15:54, mercoledì 30 novembre 2005, wine-devel-request at winehq.org wrote:
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> Today's Topics:
> 1. Re: Monochrome bitmaps again (Alexandre Julliard)
> 2. Re: Monochrome bitmaps again (Oldrich Jedlicka)
> 3. Debugging Critical Section lockups (David D. Hagood)
> 4. Re: Does the Windows version of Mozilla need to be installed
> to use the Mozilla ActiveX plugin? (Aric Cyr)
> 5. Re: Does the Windows version of Mozilla need to be installed
> to use the Mozilla ActiveX plugin? (Tom Wickline)
> 6. Re: Re; Question about current Shell Folder registry
> settings... (Markus Gömmel)
> 7. Re: DllCanUnloadNow for dlls/msi (James Hawkins)
> 8. Re: Question about current Shell Folder registry settings...
> (Markus Gömmel)
> 9. Re: Please HELP, info required about 'DIB_Status_GdiMod' and
> 'DIB_Status_AppMod' (Marinescu-Ghetau Iulian)
> Message: 1
> Date: Wed, 30 Nov 2005 12:42:45 +0100
> From: Alexandre Julliard <julliard at winehq.org>
> Subject: Re: Monochrome bitmaps again
> To: Oldrich Jedlicka <oldium.pro at seznam.cz>
> Cc: wine-devel at winehq.org
> Message-ID: <87wtiq4b0q.fsf at wine.dyndns.org>
> Content-Type: text/plain; charset=us-ascii
> Oldrich Jedlicka <oldium.pro at seznam.cz> writes:
> > Hi all,
> > again I go here to ask what is wrong with my patch sent on 23 Nov 2005 to
> > wine-patches (still not in CVS).
> > The problem with monochrome bitmaps with inverted colors was discovered
> > in game "Neighbours from Hell". I tested the patch with simulated
> > inverted colors monochrome bitmap and it is working perfectly. Also the
> > game is working fully. I do not see any reason why it was (probably)
> > ignored again (last time there was a hidden compile problem).
> The changes look ok, but please send separate fixes as separate
> patches, there are really 3 different fixes in your patch.
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