[daniel: OpenGL bug in 20050930]

Raphael fenix at club-internet.fr
Thu Oct 13 15:21:46 CDT 2005


Hi,

On Wednesday 12 October 2005 22:07, Oliver Stieber wrote:
> --- Daniel <daniel.skorka at stud.uni-karlsruhe.de> wrote:
> > Hi,
> >
> > some combination of wine and my system seems to be triggering a strange
> > bug:
> > Every program that uses OpenGL or D3D crashes upon trying to initialize
> > the graphics. Attached is a sample log of trying to run Starsiege
> > Tribes. The other attachment is some system info (even though DRI is
> > disabled, enabling ist changes nothing).
> > Other apps have similar logs. If you want to try out Tribes in
> > particular, search the web for 'tribes_fullgame.exe'; Fileplanet for
> > example has it.
>
> Hi,
>     This seems weird, glxinfo says that glXChooseFBConfig should return
> something but err:opengl:X11DRV_ChoosePixelFormat glXChooseFBConfig returns
> NULL (glError: 0) says that it isn't, I've checked through the code and it
> all looks pretty standard stuff. I'll put together a little test app...
>
> Oliver.
>
> > greets,
> > Daniel

> > OpenGL vendor string: Mesa project: www.mesa3d.org
> > OpenGL renderer string: Mesa GLX Indirect
> > OpenGL version string: 1.3 Mesa 4.0.4
> > OpenGL extensions:
> >     GL_ARB_imaging, GL_ARB_multitexture, GL_ARB_texture_border_clamp,
> >     GL_ARB_texture_cube_map, GL_ARB_texture_env_add,
> >     GL_ARB_texture_env_combine, GL_ARB_texture_env_dot3,
> >     GL_ARB_transpose_matrix, GL_EXT_abgr, GL_EXT_blend_color,
> >     GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_texture_env_add,
> >     GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,
> >     GL_EXT_texture_lod_bias
> > glu version: 1.3
> > glu extensions:
> >     GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess

Why  you want to play only using Mesa (so full software OpenGL rendering) on 
GLX Indirect mode ???

Regards,
Raphael
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