D3D7 -> WineD3D, 2nd attempt
Christian Costa
titan.costa at wanadoo.fr
Fri Oct 14 16:26:24 CDT 2005
Lionel Ulmer wrote:
>On Fri, Oct 14, 2005 at 04:52:37PM +0100, Christian Costa wrote:
>
>
>>Since vertex buffer support is a hack, I think you can use standard
>>wined3d drawing primitives for the moment.
>>
>>
>
>Well, vertex buffer support is only a hack in the case of 'pre-transformed'
>buffers (i.e. if the application transforms the buffer without rendering it
>and later on renders the transformed buffers).
>
>The only application I know of which uses this feature is MI4 (EMI).
>
>
I was talking about this hack (that you did some years ago :-) in the
sense that
full support for old d3d vertex buffers is more complicated due to
ProcessVertices.
>
>A part from that, where is the hack located :-) ?
>
> Lionel
>
>PS: in theory, vertex buffers should be stored 'on card' using OpenGL
> extensions (for which I forgot the names)
>
>
>
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