D3D7 -> WineD3D, 2nd attempt

Christian Costa titan.costa at wanadoo.fr
Fri Oct 14 16:26:24 CDT 2005


Lionel Ulmer wrote:

>On Fri, Oct 14, 2005 at 04:52:37PM +0100, Christian Costa wrote:
>  
>
>>Since vertex buffer support is a hack, I think  you can use standard 
>>wined3d drawing primitives for the moment.
>>    
>>
>
>Well, vertex buffer support is only a hack in the case of 'pre-transformed'
>buffers (i.e. if the application transforms the buffer without rendering it
>and later on renders the transformed buffers).
>
>The only application I know of which uses this feature is MI4 (EMI).
>  
>
I was talking about this hack (that you did some years ago :-) in the 
sense that
full support for old d3d vertex buffers is more complicated due to 
ProcessVertices.

>
>A part from that, where is the hack located :-) ?
>
>         Lionel
>
>PS: in theory, vertex buffers should be stored 'on card' using OpenGL
>    extensions (for which I forgot the names)
>
>  
>






More information about the wine-devel mailing list